An interesting argument against the video game industry is the portrayal of violence against others. This can be in the form of killing AI controlled enemies on a single player experience or killing avatars of other real life people in multiplayer modes. Now I don’t believe that games can incite violence in others, that’s due to there always being problems with the person that causes violent reactions, what I am interested in however is just how many people we kill.
Now there are always valid reasons for killing. Stopping an evil plan, protecting yourself from danger, saving someone from themselves, however we never truly take into consideration just the amount of people we kill and what that makes us. In real life kill counts on people are generally low, even in wartime scenarios, but in games if you haven’t killed over a hundred faceless dudes before the end of the game then generally it’s either a specialised game or there is something wrong with you.
Of course all of this is simply fantasy play, you’re not actually killing people you’re just turning a 1 to a 0 but it’s certainly worth thinking about, and various other games have indeed done so. I will certainly be giving my kill count a think tonight, I wonder what kind of person that makes me. That’s all for now, and as always. It’s not just a game, It’s a Life.