I love making builds in games. Sometimes I literally just browse wiki entries and game information websites in my spare time just to see how a build would work and how to achieve it. There’s […] Read More
Author: Jinx the Game Critic
With the recent controversy stemming from the pricing changes made by Unity on their game engine it’s no wonder that heads have started to role within the company, the first and main one being their […] Read More
How convenient that we recently talked about Telltale Games as it seems as though they are back in the news once again, and this time I’m getting a vague sense of Déjà vu as they […] Read More
Many have wanted to jump on the Steam Deck bandwagon but have decided to wait slightly until Valve have updated the system with a newer model. Well that chance may finally be at hand, though […] Read More
Now that I have completed Elden Ring many are probably wondering why I am not writing a full review on the game as I do with any title that gets recently released. Well the reason […] Read More
So did you know that a new Elder Scrolls game just released? Me neither, but as it turns out it’s 100% true as for some reason Bethesda decided to stealth-release a brand new mobile-only Elder […] Read More
I am taking another quick break and will be returning later next week. It will probably be Wednesday but that is subject to change, and how bothered I can be to write. Regardless I hope […] Read More
If you grew up with games in the Xbox 360/PS3 era then you would know about the joy that was classic Call of Duty Zombies. This wasn’t your current day zombie modes with story elements, […] Read More
Over the past year I have completed the entirety of the Dark Souls series and I am close to finishing my first playthrough of Elden Ring, and I must say, I understand the love now. […] Read More
With the announcement of Counter-Strike 2 earlier this year, a port of Counter-Strike: Global Offensive to the Source 2 engine it was almost certain that Valve were going to generate hype whenever this game would […] Read More
