Fallout 4 VR

So apparently the sole survivor gained telekinesis in this transition

I haven’t talked that much about the release of Fallout 4 VR as the idea of it sounded a little silly to me, and after seeing some of the gameplay I’m starting to worry.

The game itself is the entirety of Fallout 4 however you of course can experience it on a Vive VR Headset, letting you look around in real time, handle weapons on each hand and even scroll through menus in real time by using the gamepad sensors on each of the controllers. The concept is certainly interesting however I have a few issues from what I have seen.

First you can see from the screenshot above that it all feels a little… disjointed. Many VR games struggle to provide realism when the thing you are holding in your hands doesn’t actually represent your hands, making it seem as though you are just holding a floating gun. This is frustrating as this new addition is aimed at increasing immersion which this single thing seems to break completely. Secondly you have to buy the full game again, even if you own the original. This means this essentially acts like a piece of $60 DLC which for what is on offer I don’t think is great. I did see however a deal that those who purchased the Vive would get a free copy of this game so maybe that will make things better?

Finally the biggest problem I foresee is movement. In order to go around this world you have to point and click your cursor to move outside of the small room boundary that you have. Not only is this incredibly immersion breaking to suddenly gain the power of teleportation but it feels as though the gameplay will be incredibly static if it stays like this which goes entirely against the feel of Fallout 4.

However I may be wrong about these things and this new addition may turn out to be great, I guess we will see the reviews in December. That’s all for now, and as always. It’s not just a game, It’s a Life.

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