A Little Less Artificial…

… a little more Skyrim

With the next release of Skyrim very close Bethesda Game Studios director Todd Howard did an interview with IGN recently to talk about game design within the company and what he would like to see in the future with other RPG projects.

From the interview it was clear that Starfield was a huge focus for the team and something they have wanted to work on for a long time but never really had the opportunity to do so until Fallout 4 had finished it’s development cycle. You can tell that they really want to make Starfield a good product so it will be interesting to see how it sell and be received by the gaming world in comparison to more established Bethesda series like Fallout and The Elder Scrolls.

Speaking of those series he also talked about wanting more complexity in how AI interact with the player in future RPG projects. It’s true that characters within Bethesda games tend to feel a bit… stiff I suppose when in comparison to other modern RPG games and as such having the world react more realistically to your actions would help to make them more immersive. I just hope this complexity also applies to other internal systems as it would be nice to have a bit more of the number crunching elements of role-playing games back into these series.

That’s all for now, and as always. It’s not just a game, It’s a Life.

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