Something that modern gaming has allowed us to do is giving us the ability to update games remotely over time, allowing for the creation of the MMO and the ‘Live Service’ game, for better or […] Read More
Author: Jinx the Game Critic
As many of you will know I am a huge fan of liminal spaces, artistic representations of surreal environments that mix nostalgia, horror and a strange form of serenity. These types of things fascinate me, […] Read More
If you’ve ever been interested in my book, The Vile Art of Necromancy, and the creative/design process of the title in question then I’d recommend listening to the podcast above hosted on the channel of […] Read More
After gaining a love for playing as the Raider character in Elden Ring: Nightreign I’ve come to gain an appreciation for the ‘Hero’ archetype of character. The type of big muscley warrior who fights with […] Read More
I have returned from my break to find that… Dial-up is being discontinued by AOL? Oh no! To be fair, it’s estimated that it only exists for people in the low thousands, so it makes […] Read More
This is just a quick update to let you all know I won’t be posting next week as I’m away on holiday! So stay positive, enjoy gaming, and I’ll be back before you know it. […] Read More
If you didn’t know, Itch.io is one of the biggest sites for indie games outside of the usual placed like Steam. Many games are uploaded to the site every single day, and recently because of […] Read More
I’m shamelessly copying this conversation I had with people on Discord about a fun video I watched about Morrowind. Enjoy! So I found out one of the funniest things to do with Morrowind recently. I […] Read More
One of my favourite things to do when I saw the capabilities of modding Halo 3 when I was a wee lad was to watch big battles between NPC’s, mainly The Flood, just to see […] Read More
Do you happen to remember Placid Plastic Duck Simulator from a few years back? It was a viral game that was meant more as a chilling-out background noise tool more than anything, yet it became […] Read More